Hey everyone
My art process is kinda weird, and its evolved greatly since I first started years ago. Here's a brief history:
2003: 8.5x11 crap paper, pencils, markers and pencil crayons. Scanned in, and type and borders added with Illustrator and PhotoChop™
2005: 11x13 bristol, markers, ink pens and pencil crayons. No more pencils. Scanned in and stuff added in with Illustrator and Photoshop
2007: 11x13 bristol, lightboxing final inks onto bristol over ballpoint pen roughs. Scanned in and nearly everything done in Photoshop, with some bits here and there created in Illustrator. 3D sets (Download Spiral exterior and interior) and props (SarPlus), modeled in Hexagon and rendered in Bryce. Occasional use of photographed items (DVD case and hands, fishing lure, Sarah's guitar on occasion, walnuts, cassette tape).
2010: Full digital workflow. No more paper or scanning. Still use 3D models and Illustrator and I use Photoshop for final comping. Intensified use of photorealistic (
earth) and vector (
busted television) elements, though trying harder to improve their integration with other art. Some props, such as
6SUX,
RASBOT and the
grenade have all been created in real life from plastic and various bits and pieces. Nearly every instance of the '70 AAR
'Cuda is a vector tracing over photos taken of an actual model kit I built.
I hope that wasn't TMI, sorry!