•  
Home    Archive

News: For Free, For Everyone, Forever.

00:00:30UncleRobotI know CPR...
18:39:34Chadm1nSpammers must die. Now.
16:56:16Chadm1nAs promised a few weeks ago, Webcomics Community has been upgraded!

Author Topic: What makes for disturbing?  (Read 2146 times)

0 Members and 1 Guest are viewing this topic.

Offline Beyla

  • Newbie
  • *
  • Posts: 12
What makes for disturbing?
« on: October 06, 2010, 02:17:36 PM »
I've been busting my brain trying to come up with horror scripts and being constantly frustrated.  After reading Cockbone and not getting squicked out I get the feeling I think maybe I'm just jaded.  So my question is, for those of you who are jaded, how do you get into the headspace of those who are not to craft a scenario that they will wish they could unsee?

Offline Gibson

  • Sr. Member
  • ****
  • Posts: 328
    • Pictures of You
Re: What makes for disturbing?
« Reply #1 on: October 06, 2010, 02:44:35 PM »
The most disturbing thing of all is making the ordinary, everyday things dangerous.

Offline Funderbunk

  • Full Member
  • ***
  • Posts: 213
  • Просто
    • My DeviantArt
Re: What makes for disturbing?
« Reply #2 on: October 06, 2010, 02:57:24 PM »
Gibson's on the right track. Start thinking of the opposite. Not disturbing, horrible things, but comforting, warm, safe things. Things from your childhood. And then start taking them away, destroying them, defiling them. This is more of a psychological thing, not really "squick" though.

EDIT: Also, get the flu and have fever dreams. I'm not actually recommending this, but it works.
« Last Edit: October 06, 2010, 03:10:05 PM by Funderbunk »
I'm so optimistic, my blood type is 'B Positive'!

Offline Gar

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 408
  • Really quite hairy.
    • Neko the Kitty
Re: What makes for disturbing?
« Reply #3 on: October 07, 2010, 07:46:15 AM »
Play to primal fears. The classic themes are isolation, being trapped, illness/injury, scarcity (starvation, low air supply etc.) and being hunted/eaten. Mix and match to taste.

The taking ordinary objects and making them threatening is also a classic manouvre, it's a way to connect the audience to the scenario, provide something they can empathise with - mirrors are used a lot, people can be tracked through their computers, the killer knows your home phone number etc. etc.

Take the latest season of Doctor Who as a good example - there was a crack in the wall, and if you got sucked into it, it cancelled out your entire existence. There were statues which began to move the instant you stopped looking at them, and they were hunting you. There were holes in the ground that dragged you beneath the earth where a race of lizardmen vivisected you while you watched.

Also, if there's a seemingly simple instruction/imperative that can be repeated ("Don't Blink"), that' can be pretty powerful.

Good horror devices are silence and repetition. If you have a good, subtly Wrong image or phrase, repeat that at key points in the story. Handled carefully you can build kind of a pavlovian response as people will associate the image with Something Bad about to happen. Silence plays into the Isolated and Hunted aspects.